Designer, founder of Mallet Studio (2013–2023). Today Senior Art Director at Arsenalia and co-founder of Gradeon.

years in design
13
projects with my studio
≈300
years running it
10

Long story short

Ten years running my own studio taught me the whole job, not just the screen.

From the humanities to design school, where my thesis became my first job. In 2013 I founded Mallet Studio and ran it for ten years: around 300 projects, a team of up to ten, every part of the business. Today I’m Senior Art Director at Arsenalia, and I co-founded Gradeon.

I came to design from the humanities: a classical secondary school, then three years of political science. At 23 I took the entrance test for ISIA Firenze, and design, in all its forms, has been my work ever since. My thesis, beCycle, a campaign and an open-data map to get Florence cycling, was sponsored by the City of Florence and became my first job.

In 2013 I founded Mallet Studio in Florence. In ten years we delivered around 300 projects for public institutions, cultural foundations and companies, from Caterpillar’s dealer software, used by Cat dealers worldwide, to the European Rental Association, the Municipality of Florence and the Meyer Foundation. Several were international projects I took on from scratch.

I ran every part of the studio: first calls and quotes, hiring, concepts, presentations, administration and the day-to-day. We were never more than ten, so I learned to choose collaborators who were one step ahead of the projects, and to invest in them: every month I sat down with each designer to try new tools and better ways of working. Every team I built had a motion designer, to bring an interface to life before it was built.

Since 2023 I’ve been at Arsenalia: Senior Art Director on global luxury and fashion e-commerce, where I’m the UX/UI reference for a world-renowned jewellery maison, and since 2026 also Content Quality Lead for about ten content teams. On the side, with Federico Vietti, I co-founded Gradeon, an AI pre-grader for trading cards, live on iOS and Android.

That range is what I bring to a team. When I look at a screen I also see the quote, the people, the deadline and whoever will use it, and solutions built on the whole picture work better than solutions built on UX/UI alone.

How I work

Good design only comes from a method. The same one holds in the physical world, for products and services, and in the digital one, for UX/UI, motion and immersive experiences.

  1. 01AnalysisWho uses it, what the business needs, what already exists. Workshops, audits, user flows.
  2. 02ConceptDirections worth comparing, sketched fast and argued for.
  3. 03QuestioningEvery concept goes back to the team and the client: what’s missing, what’s extra, what will break.
  4. 04ImplementationDesign and code side by side, in sprints, with the developers.
  5. 05TestingWith real people and real data, before anyone calls it done.
  6. 06Refinement and launchFix, polish and release into production, then keep watching and improving.

What I believe

Good design is useful design: it brings meaningful improvement, never random change.

Design isn’t one sector or one discipline. It’s the work of planning and making, and it’s always collective: it gets richer with every skill and every different point of view it can take in.

A designer’s job is to take care, and to leave things better than they found them. Design grows the way we do, by adding up experience and knowledge, and I hope to be one more step towards things we can’t imagine yet.

In digital work, motion carries the story. Interest is a thin thread that keeps people with an interface, so every pixel has to be in the right place: nobody should feel left out, and everyone should find what they came for.

I like clean, minimal design, never empty. Less is next: everything we make gets consumed, and consumption is now part of the climate problem. A well-thought-out digital process saves time and energy, a little, but for real.

  1. 01

    The world needs good graphics and good interfaces, thoughtfully conceived and carefully designed.

  2. 02

    Movement is life. The brain is drawn to motion before we notice it; used without excess, it makes an experience clearer and more effective.

  3. 03

    Every process should use as few resources as possible.

Today

Daniele Dominici, black-and-white portrait

Tools

  • Figma
  • Adobe Creative Cloud
  • Blender
  • Spline
  • Framer
  • Jira
  • Claude Code
  • Generative AI & LLMs
  • Three.js

Languages

  • Italiannative
  • EnglishC1 (goFLUENT certified, 2024)

Experience

Experience and education
RoleWhereYears
Content Quality LeadArsenaliaQuality of Arsenalia’s content production: about ten continuous teams, 80 content specialists. Monthly reviews, guidelines and training, and helping the teams adopt new tools, generative AI included.Arsenalia2026–now
Senior Art DirectorArsenaliaUX/UI and art direction for international luxury and fashion e-commerce: a world-renowned jewellery maison, a luxury sneaker brand, an international fashion brand.Arsenalia2023–now
Co-founderGradeonAn AI pre-grader for trading cards, live on iOS and Android in five languages, designed and built entirely from scratch.Gradeon2024–now
Founder & Creative DirectorMallet Studio, FlorenceFounded the studio and ran it for ten years: around 300 projects in UX/UI, branding, motion, illustration and 3D for public institutions, cultural foundations and companies, several of them international. Ran every part of the business, from quotes and hiring to concepts, presentations, administration and operations, with a team of up to ten designers, motion designers and developers. Clients included Caterpillar, the European Rental Association, the Municipality of Florence, the Meyer Foundation, Dr. Vranjes and Unigum.Mallet Studio, Florence2013–2023
Communication DesignerComune di FirenzeAn institutional campaign against counterfeiting, supported by the Ministry of Economic Development and ANCI.Comune di Firenze2013
Bachelor’s, Industrial and Product DesignISIA FirenzeISIA Firenze2009–2013

How this site is built

Art directed by me and built with Claude Code: static pages with Astro, the orb in Three.js with hand-written GLSL shaders, Clash Display and Switzer at one weight, Space Mono for code, and the motion loops made in code with HyperFrames and Remotion. No cookies, only an anonymous visit count (Umami), and nothing a page doesn’t need: .

Let’s talk.

Open to senior product and design roles.